![]() Shadow Of Doubt's voxel city is both pretty and gritty. Just another day in the glamourous life of a PI. There's a chance I missed more, because the police suddenly burst into the appartment forcing me to jump into a bathroom vent and scramble my way to the outside. The most interesting bits I found were an ID card with Omni's work address, a receipt to a diner he was at three hours before his death, and a super-suspicious note listing a time, place, and secret passcode. You can open every draw, every cabinet, ever closet, as well as riffle through cabinets and trash cans. First I shook down the appartment - which, even though it was small had so many nooks and crannies to search. Oh, dear.įrom here the game gave me a number of different leads to follow, since Shadows Of Doubt is incredibly hands-off with how you want to approach the investigation. Johnsson in the bathroom, blood everywhere, with two slugs in his back. After arriving at his place and breaking in with a key found under his doormat, I found poor Mr. I looked the fella up in the phonebook to find his address, then stepped out of my apartment building. A note slipped under the door to my apartment read 'Find Omni Johnsson', and nothing else. It all begins with something straight out of a Bogart movie. That's if you can actually finish the tutorial investigation, which, um, yeah, I struggled with. There's an introductory mystery to help you get into the throws of detective work, but after you solve it, you're thrust into the sandbox world on your lonesome. You take on jobs to earn cash, using that to pay rent on your shitty apartment, feed your coffee habit, and stuff your pockets with cigarettes until you need more money, so take on more cases. Here's the setup: you play as a retired-cop-turned-sleuthy-PI in a gritty noir city during the 1980s. or it would be, if only I could solve its first case Bonus points to any mystery game that gives you a pinboard with red string to muck about with. It a little rough around the edges but it's honestly so fascinating. From that element alone, you'd think it would be a mess, the cases all half-baked, nothing making sense, but, suprisingly, it works. Even the killer will change each time a new city is generated. The evidence you gather, the witnesses you speak too, locations and murder weapons - every detail of the crime has all been randomly generated. See, the cases in Shadows Of Doubt are completely procedurally generated.
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