You’re outside a house, in your car, there’s a glovebox. (I WAS ALREADY MAKING KEYBOARD NOISES, GAME.) Type on your keyboard, text appears on that in-game monitor, and perhaps in the most superfluous sound effect in gaming history, it makes keyboard noises to match. Start it, and rather pleasingly instead of simply being presented with a screen of text, you’re presented with a screen, keyboard, lamp and desk. And the first is The House Abandon, a parser-based text adventure (or “piece of interactive fiction” if you’re cool), a previously released project that has been updated for this compilation. “Stories Untold is a compilation tape of four experimental text adventures, including a remaster of the original episode The House Abandon.”Īs you begin you’ve four chapters in a row on a title screen, only the first available to play. So I’ll give you the setup, then move on to the criticism. The game’s website is blank to the point of apparently forgetting that they’ve released it. The game’s store information is deliberately vague. If you want more details (wonderfully written and spoiler-free), then read on. So a familiar caveat to accompany such a review: if you trust me, if you want to experience the game with as little information as possible so everything’s a surprise, then take the above paragraph as everything you need and spend £6 on this. It’s unlike anything you’ve played before, despite being built from the half-remembered remains of a childhood of gaming. It’s part parser-based text adventure, part horror peculiarity, part 80s TV show. The latest that fits all these categories is the really very splendid Stories Untold, ostensibly a collection of four novella-like adventures linked by an opaque theme. ![]() It seems barely a month goes by now without something novel and fascinating appearing, pushing at the edges, upcycling old ideas for new minds, and messing with our brains. ![]() ![]() Gosh, we’re living in brilliant times for interesting games.
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